Upload Instructions (digital)

Upload Instructions for Digital Games

Directory structure of the compressed package

Prepare the whole package in the form of one compressed file format with the following file and directory structure:

  • /src/ => the full source code, project files (if any) with all assets of the project

  • /release/ => the distributable files including a README.txt with full installation instructions

  • /press/ => one hi-res image called press.jpg to be used for GGJ PR (1024x768 or better)

  • /other/ => additional media, photos, videos

  • license.txt => This is a text file with precisely the content described here https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode (just copy-paste the complete contents of "Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License" sections 1 through 8 into license.txt)

Upload the this package using the Source Files field in the UPLOADS section of your game page. If you are unable to upload for some reason, you have the option of uploading somewhere else and then providing a link in your game under "Download Link", preferably using Google Drive, Dropbox, OneDrive or similar services.

Detailed differences between /src/ and /release/

The /src/ directory

Everything your team has created themselves for the GGJ (code, art assets, etc.) needs to be handed in. Anything you use that you did NOT create (middleware, etc), does not have to be turned in, but you should provide a link to where anyone else can get it and use it.

Ideally any third-party libraries you use should be free and easily accessible.

If the assets have gone through an asset pipeline, preferably all the original files should be submitted as well (example could be the original max file for a .3ds model).

The /release/ directory

This folder has to hold the compiled executable, asset files, dlls and etc. necessary to run the game. The idea is that people should be able to just download and run the game.

The only acceptable exception is if the game requires middleware that needs a personal proprietary license. The runtime version of this middleware must be easily and freely available (runtime version should be free, not necessarily the SDK - if in doubt what this means ask your local programmer). Weblinks or other information for obtaining these extra dependencies must be given in the README.txt

You can compress a separate zip file using only the contents of /release/, and upload it under the Executable field in the UPLOADS section.

Upload Instructions for non-Digital Games

Please note that since 2010, participants can also submit non-digital games. If your non-digital games still have digital parts (such as custom hardware, alternative control stuff, but still with software as its core), then follow the above instructions for digital games, with additional explanations and/or instructions needed for the physical parts in your README.txt.

Hints and guidelines specific to board games are written here. You will still be able to use the directory structures described for digital games, putting the .psd or .ai or even hand-drawn documents into /src/, and optimally a single PDF with rules and cut-outs into /release/. Even better, a link to a gameplay video explaining the proceedings of your board game in /other/.